When the dwarves turn him away, Elrond has to invoke a rite that compels them to let him into their underground mining kingdom. He does, but it’s tricky, and it requires traveling to Khazad-dûm (“Realm of the Dwarves”) and renewing his friendship with his old friend Durin IV (Owain Arthur), a dwarven prince. But first he’ll need to build a tower big enough to create the greatest forge Middle-earth has ever seen. “Strange, isn’t it,” Elrond notes, “how one object could be responsible for so much beauty, and so much pain.” (This could be foreshadowing.) Celebrimbor has a plan: to devise something of great beauty and power. The important thing to know is that things didn’t turn out so great for Fëanor and his creation caused a few problems. But that suggestion comes with two caveats: 1) It’s kind of a slog and 2) Any material in The Silmarillion that’s not mentioned in the appendices to The Lord of the Rings is off limits to The Rings of Power due to rights issues. To read more about that, pick up The Silmarillion, the sweeping history of Middle-earth Tolkien worked on both before and after writing The Lord of the Rings (edited and completed after his death by son Christopher Tolkien). In the seemingly safer town of Ekegion (“Realm of the Elven Smiths”), Elrond is settling into his new gig working for Celebrimbor, one that allows him to fanboy out (in restrained, elven fashion) upon seeing the hammer of Fëanor, the great smith who made powerful artifacts called the Silmarils. That they do, but only after Theo bleeds a bit onto the hilt with Sauron’s sigil on it, a development that will almost certainly cause the sword some problems down the line. Her suggestion to any who “want to live” is to make for the elven tower at first light. (How’s that for an “I told you so”?) That gets their attention. (Maybe another branch of the one Arondir was exploring?) Snapping into action, Bronwyn slices off the orc’s head then takes it back to the village as proof that they have an orc problem. Instead, it’s the sound of an orc emerging from a tunnel beneath the house. Theo hears strange noises he believes to be mice, but he’s wrong. For Bronwyn, the problem will soon hit close to home, in the most literal way possible. Back in the village, no one wants to hear about ruined villages and underground passages. What little we see of his investigation goes quite poorly and ends with him being snatched by what appear to be underground vines.īronwyn’s mission goes poorly, too. After telling Bronwyn to warn her townspeople, Arondir investigates for himself. There are no dead or wounded, but there is some kind of underground passageway. Still, it’s an ominous development.Įven more ominous is what Arondir and Bronwyn - our will-they-won’t-they human-elf couple - find in the scorched ruins of the village they’re investigating. What’s going on here? Back in the village, Sadoc isn’t sure, and he resists a call to break camp until at least after the upcoming festival. With Poppy’s help (after some coaxing), Nori uses a purloined wheelbarrow to move the stranger’s body after he collapses. Once Nori discovers that the fire, or whatever it is, surrounding him won’t burn her, she approaches the stranger as the flames die, then reignite. But “Adrift” quickly picks up where the previous episode left off, with Nori investigating the man who fell to Middle-earth (a still unnamed character played by Daniel Weyman). It turns out we have more people to meet and more storylines to kick off. Phew! Surely there’s nothing new to learn in episode two, right? Wrong. The Lord of the Rings: The Rings of Power opened with an episode packed from beginning to end with exposition and character after character destined to play a role in a series chronicling the Second Age of J.R.R.
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